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Software Proficiency
CA
Lighting and Compositing Artist
Cole Armstrong
Awards
Here is a W.I.P. of mine that I'm currently still modeling and texturing. My plan is to make a long hallway with a window at the end letting some natural light in. This currently just has some basic lighting on it although I thought the assets were coming together fairly nicely and wanted to showcase a new project I'm working on!
I saw this picture online and decided I wanted to make a camera fly up the building. So I modeled the floors in Maya, made individual clean plates for each floor and then camera projected them on their respected geo. Once I had the core of the shot done, I thought I would spice it up a bit with some colour correction, dust particles and then a good old fashioned home made lens flare.
These are some "Beauty" shots of some environments I made in UE4 back in my college days.
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